Select Your Game
Pick the game you currently play from the dropdown. Your existing sensitivity will be the starting point.
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Pro Tip
Pro tip: After converting, keep your DPI the same and only change the in-game sensitivity. This guarantees the same cm/360° — the real measure of muscle memory — across every game.
| From | To | Factor | Formula | Example |
|---|---|---|---|---|
| Valorant | CS2 | × 3.181 | VAL sens × 3.181 | 0.4 → 1.272 |
| CS2 | Valorant | ÷ 3.181 | CS2 sens ÷ 3.181 | 2.0 → 0.629 |
| Marvel Rivals | CS2 | × 1.000 | Direct copy | 5.0 → 5.0 |
| R6 Siege | Valorant | × 0.088 | R6 sens × 0.088 | 30 → 2.64 |
| Apex Legends | Valorant | × 0.750 | Apex sens × 0.750 | 3.0 → 2.25 |
| Overwatch 2 | Valorant | × 0.094 | OW2 sens × 0.094 | 6.0 → 0.564 |
Pick the game you currently play from the dropdown. Your existing sensitivity will be the starting point.
Type your current in-game sensitivity value. Results appear instantly — no button needed.
Hit the Copy button next to any target game and paste the value directly into that game's settings.
Every FPS game has a hidden constant called a yaw value — the number of degrees your view rotates per raw mouse count. Valorant uses 0.07°/count, CS2 uses 0.022°/count, and Marvel Rivals also uses 0.022°/count (which is why CS2 and Marvel Rivals sensitivities are always a 1:1 match).
The conversion formula is straightforward: Converted Sens = Source Sens × (Source Yaw / Target Yaw). For Valorant to CS2 that's 0.07 / 0.022 = 3.181 — meaning a Valorant sensitivity of 0.4 becomes CS2 sensitivity 1.272.
The metric this preserves is cm/360°: the centimetres of mouse movement required to rotate your view 360 degrees. Elite players treat cm/360° as their real sensitivity because it is hardware-independent. At 800 DPI, a Valorant 0.4 sensitivity is about 32 cm/360. After converting to CS2 (1.272), you get the same 32 cm/360.
Rainbow Six Siege uses a much smaller yaw value (≈ 0.00616°/count for hipfire), so the conversion factor is 0.088 from R6 to Valorant — meaning R6 sensitivities look much larger but actually rotate the camera far less per unit. ARC Raiders is an extraction shooter currently in early access; its sensitivity scale is 0–100 with conversion values marked as approximate until Embark Studios publishes official yaw data.
Multiply your Valorant sensitivity by 3.181. For example, Valorant 0.4 × 3.181 = CS2 sensitivity 1.272. This factor comes from the ratio of the two games' yaw values: 0.07 (Valorant) ÷ 0.022 (CS2) = 3.181.
Both games share the same yaw value of 0.022°/count — the same constant Valve introduced in the original CS engine. Because the camera moves exactly the same amount per mouse count in both games, a sensitivity of 3.0 in CS2 is literally the same physical movement as 3.0 in Marvel Rivals.
Multiply your R6 Siege hipfire sensitivity by 0.088. For example, R6 sensitivity 30 × 0.088 = Valorant sensitivity 2.64. R6 Siege uses a much smaller yaw (~0.006°/count) so its raw values look large but produce slow camera movement.
cm/360 is the centimetres of physical mouse movement needed to rotate your view exactly 360 degrees. It is hardware-independent — it accounts for both your DPI and in-game sensitivity together. Two players with different DPI settings but the same cm/360 feel the exact same speed. Converting sensitivity to match cm/360 is the gold standard for preserving muscle memory across games.
Minor tweaks are normal for two reasons: FOV differences (wider FOV makes movement appear faster even at the same cm/360) and game-specific mechanics like aim assist or ADS multipliers. Start with the converted value and nudge by ±5–10% if things feel slightly off.
ARC Raiders is currently in early access and Embark Studios has not published an official yaw value. The conversion is based on community benchmarking (sens 50 ≈ CS2 sens 3 at the same DPI) and is marked as approximate. We will update the constant once official data is available.
Most professional FPS players use a cm/360 between 30–50 cm. At 800 DPI that translates to roughly Valorant 0.2–0.4, CS2 1.0–1.5, or Apex 1.5–3.0. Lower sensitivities give more precision for long-range duels; higher sensitivities improve close-range spin reaction. Start with a mid-range value and adjust over 2–3 weeks.
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